While most changes are internal this time, I have still compiled and uploaded a new release to allow early testing of the stability and functionality of the code base: I have been further restructuring and refactoring the code, but I was also able to fix one or two mistakes that had been introduced in the UI during earlier refactoring operations. That's why there is so little history in the Iron Bite project site. The first versions were published as part of the Simutrans project on Sourceforge, but after a while I decided to make a new project for the project. I've called this fork "Simutrans Iron Bite", to avoid any connotation if this is a better or worse version of Simutrans - it is just meant to be different. Over time I plan on renewing all dialogs, but SImutrans has plenty, and will will take time. There isn't so much new yet, but a number of changed dialogs and a new skin for the Ui, particularly for the dialogs which are shown early in the game, the pak set selector, the title screen, the new world dialog, and the various lists, like vehicle, goods or town lists. Please read the readme.txt file from the above linked folder carefully, particularly if you are not familiar with Simutrans. It's at the moment a bit tricky since it involves moving files to the right placea, but I hope my instructions are good enough to explain what needs to be done. Installation is meant to be done upon an existing and working Simutrans 111.2 version. I've set up a sourceforge project site for this project, including sources and a binary release for Windows. Since a while I've been working on a Simutrans fork with the idea of creating a nicer UI for Simutrans. This is my first post in this place, I hope it is alright to tell a bit about my project right away.
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